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Star trek prime directive rpg uniform
Star trek prime directive rpg uniform






The Qufuari are four legged sea otter-like people who have the potential to become the galaxy’s greatest engineers. The Cal-Mirrans are a crystalline species that float, communicate via flashes of light and have a bit of tachyon-enhanced divination. They are all presented as playable species options in the book with two options that push against the usual “rubber forehead” alien options. There are also local species in the area, though most have only recently developed to the point where the Federation can interact with them without violating the Prime Directive. Perhaps the writers saw a chance to explore new space with the Orion or perhaps the Ferengi were placed out of bound given their prominence in the new season of Star Trek: Discovery. Curiously, the Orion Syndicate takes on the role of the local “space scoundrel species that run the local underworld” rather than the Next Generation made Ferengi. The Romulans play the part of hostile neighbors, as the Expanse borders on theirs. The base is meant to be a symbol of the newfound cooperation between the Federation and the Klingons, but there are hints of the remaining tensions that suggest some Deep Space Nine style intrigues for GMs that want their campaigns painted in a few shades of grey. The central base the players call home is Narendra Station, which is co-owned by the Klingon Empire. The most prominent of these are for Klingon groups to tie in with the Klingon Empire release from last year. The setting detailed in the book is built for The Next Generation era, though there are sidebars that offer suggestions for other eras and styles of play. Modiphius beamed me a review copy to evaluate, so let’s take their latest book for a shakedown cruise. The game line released The Shackleton Expanse recently as its first campaign setting book for the line.

STAR TREK PRIME DIRECTIVE RPG UNIFORM PDF

Between the two published episode collections, the short starter box campaign, the individual PDF stories, the one page episode briefs and the living campaign adventures, GMs have enough Star Trek stories to tell that they will be well into the Beard Season of a campaign before having to write their own stuff. One of the strengths of the Star Trek Adventures line is the robust adventure support.






Star trek prime directive rpg uniform